﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Nate_sRoguelikeGameXNA.GameObjects;

namespace Nate_sRoguelikeGameXNA
{
    class GameCharacter : GameObject
    {
        public string Name { get; protected set; }
        public int Level { get; protected set; }
        public CharacterClass Class { get; protected set; }
        public CharacterAttributes Attributes { get; protected set; }
        public GameAction LastAction { get; set; }
        private int _baseScalingAbility = 5;
        public int ScalingAbility { get { return _baseScalingAbility; } set { _baseScalingAbility = value; } }
    }
}
